SWARMS

2021 / 2024

Role

Creative Director, Designer

Agency: Delsol Studio
Team: Fels, Ithaca, Andy Mihov, Mout, Ina Govazova, Fizz, REMX team

Launched on the Avalanche network

Art in Evolution: Building the SWARMS Ecosystem

As Lead Artist and Creative Director at Ghost, I directed the creation of SWARMS, a sold-out collection of 10,000 artworks launched on the Avalanche network. Built from thousands of hand-drawn elements, the project pioneered the concept of evolutive art in Web3, where collectors could upgrade and transform their pieces over time.

The ecosystem expanded beyond the digital drop into AR experiences, murals, physical prints, and collaborations, turning SWARMS into a living, breathing system of art. Over 30 quests were completed by the community, 70+ physical works were shipped to collectors, and high-profile showcases included Google Austin and the Avalanche Summit in Buenos Aires.

SWARMS positioned itself as both an artistic experiment and a cultural movement, merging fine art, technology, and community into one of Web3’s early milestones.

UI & UX experience

The online platform is a multi-layered interactive UI that allows collectors to explore each artwork in intricate detail. More than 80,000 files are organized into a fluid system that showcases every aspect of the pieces. At its core, the goal was to create the first community-driven, gamified art collecting experience.

Key features include automated animation across 10,000 individual artwork pages, social-media-optimized downloads for each piece, dynamic views of evolutions, genetic profiles, and questing mechanics.

Design

All 900+ parts were drawn in 5K resolution with pixel-level precision and animated on each bee’s custom page.

Mechanics

Powered by blockchain, the art evolves in complexity as it advances along its evolutionary path.

Questing

More than 30 quests have been completed, and over 70 physical pieces have been delivered to SWARMS collectors.

Design

All 900+ parts are drawn in 5k resolution with pixel precision and animated on every bee's custom page.

Mechanics

Powered by the blockchain, the art grows in complexity as it progresses through its evolutionary path.

Physical releases

Over 30 quests have been completed and 70+ physical pieces sent out to Swarms collectors.

The art

Each piece is built from six algorithmically selected traits drawn from the collection’s 900+ hand-drawn parts. The result is a wide variety of textures, colors, and shapes that create a uniquely rich viewing experience.


Every artwork also carries its own tattoo combination. By decoding their hidden symbolism, collectors can unlock and claim physical art pieces through both community and individual quests.

AR artworks

Following the release of the initial collection, a follow-up series of augmented reality prints was launched. These works merge oil painting, digital drawing, and seamless AR animation, presented as museum-grade physical prints. Each piece offers an interactive window into the world of SWARMS.

In 2024, two exclusive AR print drops with the art-collecting platform Remx were released, along with large-scale acrylic 1/1 collector exclusives.

Lilium

Lilum is the first AR print from the series. It includes three artworks: a 10-piece limited print edition, a 1/1 collector exclusive, and a 1/1 AVAX print created for the 2024 Avalanche Summit in Buenos Aires.

Jelly

The Jellyfish Series consists of two exclusive AR prints and digital artworks created in collaboration with the art-collecting platform Remx. The physical edition was released on high-grade aluminum sheets.

Lupo

Lupo is a highly limited AR print released in 2023. The piece features intricate detailing and interwoven elements, paired with seamless AR tracking when scanned.

Lilium

Lilum is the first AR print from the series. It comprises 3 artworks including at 10 piece limited print series, a 1/1 collector exclusive artwork and a 1/1 AVAX print made for the 2024 Avalanche summit in Buenos Aires.

Jelly

The jellyfish series is made up of 2 exclusive AR prints and digital artworks made in collaboration with art collecting platform Remx. The physical release is printed on high grade aluminium sheets.

Lupo

Lupo is a highly limited AR print released in 2023. The piece features highly intricate detailing and interweaving elements with a seemless AR tracking when scanned.

Collaborations & 1/1 artworks

More than 50 collaborations and one-of-one pieces have been sold at high fetching auctions and to private collectors since the release of the initial SWARMS collection. Each collaboration expands the lore and deepens the original narrative behind the artworks.

Challenge

  • Create an original IP & art collection

  • Entering a new market without prior contacts

  • Building a grassoroot community of hundreds collectors

  • Generating tens of thousands of assets, UI/UX elements, and artworks

  • Building the first web3 evolutive artworks

Key Outcomes

  • Designed a large-scale, hand-drawn evolutive art collection

  • Sold out a 10,000-piece collection to hundreds of collectors

  • Invented and implemented questing mechanics for evolutive artworks

  • Sold 1/1 art pieces at high fetching auctions

  • Developed an augmented reality limited series expanding the original collection

Challenge

  • Create an original IP & art collection

  • Entering a new market without prior contacts

  • Building a grassoroot community of hundreds collectors

  • Generating tens of thousands of assets, UI/UX elements, and artworks

  • Building the first web3 evolutive artworks

Key Outcomes

  • Designed a large-scale, hand-drawn evolutive art collection

  • Sold out a 10,000-piece collection to hundreds of collectors

  • Invented and implemented questing mechanics for evolutive artworks

  • Sold 1/1 art pieces at high fetching auctions

  • Developed an augmented reality limited series expanding the original collection